For those of you inclined to use six-updater, I have added a local repository for ArmA – specifically for A_Stan_Marines. You will see that there is a link in the menu – clicking it will launch ‘six and will setup the mods needed for our server(s). It also sets up Teamspeak (pretty neat) which should make it easier for us to get pubbies in. Besides the obvious reason (more people) – this also allows me to sign old mods and addons with a local key – permitting us to use v2 signatures. I know – what are v2 signatures and why do I give a leap? Well, by having it all signed with v2 sigs, we will ensure everyone has the SAME VERSION of the mod – not just a mod with the same name… It also gives us a pretty green box in ‘six which should help get people into the server…. I haven’t enabled it on the primary server (only on the test), mostly because anyone who is using A_Stan_Marines needs to use OUR version of A_Stan_Marines in order to get on once I enable it. So hurry up – you have until Friday (3/15), then we go live.
I took the time, as many of you may already know, to update the vanilla Ace Insurgency 1.5 to include our local “flavor”. We have a southern airfield, northern FOB, and the MHQ. Included of course, is our loadout manager. Your current loadouts will carryover – so if you need to change it to CQB, do it.
For those of you new to our ACE Insurgency server – there is a walk-through on how to get setup. We require ACE and ACRE – also you need to be on our teamspeak server. Its in the banner and over on the right so there’s little excuse for not knowing the address – but just in case, its apocalypticarmy.com – default port – no password.
Everyone needs to download the @Fallujah mod/map from whatever source it is you prefer (six-updater works great) in order to play – so lets get it on!
US1154 Updated. Make sure you read about the changes to the water system. You need to boil your water to remove the infection. Big changes to zeds too. They will attack vehicles, talk to eachother, hear you chop wood, etc. Our spectator is broken again, so bear with me over the next week or so. Details after the break. (more…)
Some new updates have been made the Insurgency server ranging from functionality to looks. The most recent of those changes are the latter. We’ve removed the “Knock Around Guys” squad, aka the Czechs. Made changes the Army squad to look more modern (thanks to Kraze), and inserted a new squad, Force Recon. Hopefully some how this will bring some new players to our server and give the ones who have been playing this mod a fresh look at it. In addition to that if you so please, head over the forums for an even more fresh look at the new changed SF squad, now known as Tier 1 Operators. If you want to see them in a different “light” follow the link and directions provided in this forum post.
This is the first update when I have sat down and thought “where do I start?” There has been so much going on with the development this month that it is hard to fit it all in a post here. Through the month we have steadily moved from working on our architectural changes, through to preparing for our first public test. The risks and gambles we took last year, are now beginning to pay serious dividends for us. (more…)
Ok all. No secret here, I have another Teamspeak server and its time to start thinking about the move. The new Apocalyptic Army hosted one is up and operational. The only thing left is to get us on it. I would recommend that you all add a second bookmark for the new one and connect to both until we’re sure everyone has made the move. You can accomplish this by right clicking the additional server and selecting “Open in new Tab”. That way if anyone shows up we can point to the new one. (more…)
The gauntlet has been thrown. We are now going to start writing our own ArmA mods. I have created a github for it. You can link to it in the Menu above. or by clicking HERE. It is my intention to take the insurgency mod and create our own spin on the other popular mission edits. Including a custom Teamspeak integration that will be Creative Commons – Attribution-ShareAlike 3.0 Unported. So anyone can use it, share it and mod it as long as they attribute us.
We now have a live chat page. Its a simple IRC chat, but it means that its accessible from ANYWHERE if you have an IRC app. Anyhow – there it is. I have a “facebook-like” chat system queued up if we want that instead/as well. The downside to that one – its only available on the website. The other is available on the interwebs.
The DayZ Team has posted an update on standalone. Pretty… (more…)
Today was the first large-ish gathering of online gaming members of AA. We collected a few weapons, mostly just Fleshwound and Muppet brought a muzzle loader, set up our targets, and fired quite a few rounds at static targets and clays. So we spent the day shooting and pretty much making ARMA and DayZ references all day. (more…)